Recommended
| Hero | Value |
|---|---|
| Ana | 37.89% |
| Widowmaker | 37.89% |
| Ashe | 51.66% |
| Cassidy | 51.66% |
| Emre | 54.98% |
| Freja | 62.48% |
Different FOV or match point? Use the interactive calculator.
What “1:1” even means
Scoping reduces your FOV, so the same mouse movement covers more screen distance. Relative Aim Sensitivity While Zoomed is a per-hero angular multiplier that compensates for the zoom, independent of DPI/cm-per-360. At the right value, you move your mouse the same distance to reach a target on screen whether you're scoped or not. That's “1:1”.
Why 1:1 near the crosshair ≠ 1:1 near the edge
Your mouse maps centimeters to degrees of rotation, a fixed number of degrees per cm, regardless of FOV. But your flat monitor maps degrees to pixels through a tangent:
screen position = distance × tan(angle)
The tangent grows faster and faster as the angle increases, so the screen edges are “stretched”: one degree of rotation near the crosshair moves the image only a few pixels, while one degree near the edge moves it many. Equal angles, unequal pixels.
Exact 1:1 at every point on screen
The exact 1:1 value changes depending on where the target is on screen. Left = crosshair, right = screen edge.
The formulas
Let F₁ = hipfire horizontal FOV (default 103), F₂ = the hero's scoped horizontal FOV, and p = monitor-distance fraction (0…1). Angles are in degrees (converted to radians for tan/atan in the code).
Linear / FOV-ratio = 100% monitor distance
sens% = (F₂ / F₁) × 100
Tangent (“true 1:1”) = 0% monitor distance
sens% = ( tan(F₂⁄2) / tan(F₁⁄2) ) × 100
General: exact 1:1 for a target at monitor distance p
sens%(p) = ( atan( p·tan(F₂⁄2) ) / atan( p·tan(F₁⁄2) ) ) × 100
As p → 0 this reduces to the tangent method; at p = 1 it equals the linear method. The calculator and chart on this page are computed from these three lines, nothing else.
Interactive calculator
Pick your hipfire FOV and where on screen you want scoped aim to match hipfire exactly. The table gives you the number to enter in-game.
| Hero | 0% monitor distance | Your value | 100% monitor distance | Zoom | Scoped FOV |
|---|---|---|---|---|---|
| Ana | 37.89% | 38.06% | 49.46% | 2.64× | 50.94° |
| Widowmaker | 37.89% | 38.06% | 49.46% | 2.64× | 50.94° |
| Ashe | 51.66% | 51.85% | 64.08% | 1.94× | 66° |
| Cassidy | 51.66% | 51.85% | 64.08% | 1.94× | 66° |
| Emre | 54.98% | 55.18% | 67.28% | 1.82× | 69.3° |
| Freja | 62.48% | 62.68% | 74.08% | 1.60× | 76.3° |
There is no official Blizzard source for the scope multipliers or scoped FOVs. The community reverse-engineered them by measuring cm/360 scoped vs unscoped and back-solving the FOV from the sensitivity formula. Sources (16:9):